Fixed spectator navtext no longer wrapping. In GOTV the kill camera now orients so both the killer and victim are visible. Reduced duration of red player damage effect. Fixed signatures being offset from the mouse cursor. Fixed being able to submit without signing. Fixed not auto-scrolling away from a blank item list. Added item image to Delete Item confirmation. Added Inventory error message when Steam cannot access your items. Fixed map selection button becoming inactive when Workshop maps are being updated. Fixed Achievement icons not appearing when it displayed Achievements earned in the previous round. Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time was shorter than the Freeze Time length. Fixed the overhead Freeze Time icons not updating frequently enough to catch certain equipment changes. Made railings on balcony near Bombsite A and CT spawn easier to see through Fixed invisible I-beam collision in hut/lobby Removed dark door underneath Bombsite B apartment Fixed a bug where a player could stand on the wall outside B apartment Added wider windows in Bombsite B apartment Made it possible to shoot through a crate in Bombsite A Fixed various spots where you could see through crates in Bombsite A Removed gaps where players could see through scaffolding in Bombsite A Fixed a bug where a player could get onto boxes near ladder room alone Added collision on tall box near CT stairs to prevent players getting onto it Fixed a bug where Ts could see into Bombsite A without exposing themselves Rebuilt red building in T spawn to give more room for grenade throws Mirage improvements based on pro feedback In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don't receive end of round money for that round. In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates. Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it. Buy Time now lasts the entire Warmup period. Reduced fade to black time to 0.3s to better hide enemy movement when playing with "mp_forcecamera 2".
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